Programming and Software Engineering
Capstone
CAP-PASE-DA.v1
Dungeon Adventure – A Text-Based RPG
This capstone project focuses on building a fully interactive text-based RPG using programming fundamentals. Participants will design gameplay mechanics, implement a turn-based system, and integrate procedural content generation while following best practices in software engineering.
This Course Includes:
3 hours on-demand video
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8 Articles
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8 Downloadable Resources
Access on mobile & TV
Free One Year Access To Live Courses*
Certificate of completion
Course Curriculum & Resources
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Fundamentals of Text-Based Games & RPG Mechanics
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Object-Oriented Programming for Game Development
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Implementing Game States and Player Actions
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Designing Turn-Based Combat with Player & Enemy Stats
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Implementing AI Decision-Making & Randomized Encounters
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Balancing Gameplay with Difficulty Scaling
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Creating a Dynamic Dungeon Map Using Procedural Generation
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Implementing Traps, Loot, and Special Events
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Managing Non-Player Characters (NPCs) and Story Elements
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File Handling for Saving and Loading Game Progress
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Debugging Common Gameplay Issues & Performance Optimization
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Polishing the Game and Preparing for Final Evaluation
Student Ratings & Reviews
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Instructor Info
- Instructor Code: ABM07
- Specialty: Cloud, Data Science & GenAI Expert
- Experience: Worked with Microsoft, JO Morgan Chase, Deloitte Consulting in the USA
- Education: Holds an MS in Data Analytics Engineering from George Mason University, USA, and an MTech in Biomedical Engineering from IIT Bombay.
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Frequently Asked Questions
The project is primarily implemented in Python, but concepts can be applied to other languages like Java or C++.
No, but a basic understanding of programming, object-oriented design, and algorithms is recommended.
Evaluation is based on code efficiency, game mechanics, creativity, and overall playability.
Absolutely! Customizations like new character classes, quests, or multiplayer features are encouraged.
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Dungeon Adventure – A Text-Based RPG
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